﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace Quest
{
    class Bow: Weapon
    {
        private const int radius = 30;
        private const int maxDamage = 1;

        public Bow (Game game, Point point): base(game, point)
        {
        }

        public override Weapons Name { get { return Weapons.Bow; } }

        public override void Attack(Direction direction, Random random)
        {
            DamageEnemy(direction, radius, maxDamage, random);
        }
    }
}
